JOYRiders PLAY

THROW × CATCH

Jackpot 500

One thrower launches points into the air while the field battles for the catch.Classics & remixes · JoyRiders rules edition
classic gameball playcatchingcompetition
PLAYERSgroup
TIME5–25 min
ENERGYhigh
PLACEoutdoors
SETUPnone
COMMUNITYNot yet rated

HOW TO PLAY

Start here.

YOU’LL NEEDOne soft ball or flying disc
  1. 1Choose one thrower. Everyone else spreads out as receivers inside one marked catching area, at least several steps away from the thrower.
  2. 2Before each throw, the thrower calls a value such as 25, 50, 100, or 200, then sends the ball in a high arc toward the catching area.
  3. 3The receiver who catches the ball before it touches the ground adds the called value to their own score. If the ball touches the ground, nobody scores. Return the ball to the thrower after every attempt.
  4. 4Receivers may move toward the ball but may not hold, shove, screen, or climb over one another. If two people catch it together or the catch is disputed, replay that throw for the same value.
  5. 5The first receiver to reach at least 500 points wins and becomes the thrower for the next game. A ‘Jackpot’ call is worth exactly enough points to win immediately and should be used only when everyone agrees before the throw.

REMIX THE RULES

Complete twists.

Double-or-nothing callAfter the thrower calls a value and throws, the first receiver to shout ‘double’ takes the risk. Catching it earns twice the value. Missing subtracts that value, down to a minimum of zero. If someone else catches it, they earn the normal value. Return the ball after each throw. First to 500 wins and becomes thrower.
Played it? Add it to your play history +

Did this feel like play?