BLUFF × DEDUCE
Mafia / Werewolf
An informed hidden team bluffs through the day while the town tries to expose it.Classics & remixes · JoyRiders rules editionclassic gameverbal gamedeductionbluffrole play
PLAYERSgroup
TIME12–60 min
ENERGYlow / medium
PLACEindoors / outdoors / anywhere
SETUP3 min
COMMUNITYNot yet rated
HOW TO PLAY
Start here.
YOU’LL NEEDRole cards or folded paper slips; one moderator
- 1Choose a non-playing moderator. Secretly deal roughly one Mafia role for every three or four Town roles; for a first game, use only Mafia and Town.
- 2Night: everyone closes their eyes. The moderator wakes the Mafia, who silently agree on one player to eliminate, then puts them back to sleep.
- 3Day: everyone opens their eyes. The moderator announces the eliminated player, who now observes silently. Living players discuss who may be Mafia, then nominate and vote to eliminate one suspect.
- 4Repeat night and day. Town wins when every Mafia member is eliminated; Mafia wins when the number of living Mafia equals or exceeds the number of living Town.
- 5After everyone understands the base game, optionally add one Detective who checks a player’s alignment each night and one Doctor who may protect one player from that night’s attack.
REMIX THE RULES
Complete twists.
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