JOYRiders PLAY

BALANCE × BLUFF

Palm Push

Feet stay planted while tiny pushes, fakes, and retreats decide the duel.Classics & remixes · JoyRiders rules edition
classic gamebalanceduelgrappling
PLAYERStwo people
TIME2–12 min
ENERGYlow / medium
PLACEindoors / outdoors / anywhere
SETUPnone
COMMUNITYNot yet rated

HOW TO PLAY

Start here.

YOU’LL NEEDNothing
  1. 1Face each other with feet planted, knees soft, and palms raised.
  2. 2Only palm-to-palm pressure counts: push, yield, release, or fake. A wrist grab ends the exchange with no point.
  3. 3A lifted or shifted foot, or touching the ground with anything other than a foot, scores one point for the other player.
  4. 4Reset the stance after every point and alternate who initiates contact. First player to five points wins.

REMIX THE RULES

Complete twists.

No-push bluffPlayers may touch palms and suddenly remove pressure, but may never push forward. A player scores when the opponent steps, reaches past balance, or breaks stance because of a release or feint. Reset after every point, alternate who initiates contact, and play first to five.
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