JOYRiders PLAY

CHASE × DEFEND

Capture the Flag

Steal the other team’s flag and get it home without being tagged.Classics & remixes · JoyRiders rules edition
classic gamechaseterritoryteamsstrategy
PLAYERSgroup
TIME8–45 min
ENERGYhigh
PLACEoutdoors
SETUP3 min
COMMUNITYNot yet rated

HOW TO PLAY

Start here.

YOU’LL NEEDTwo flags—or shirts, cones, or water bottles
  1. 1Split into two teams, divide the field into two territories, and mark a flag zone and a jail on each side. Each flag must stay visible and reachable.
  2. 2Players cannot be tagged in their own territory. In enemy territory, a hand tag sends a player to that enemy team’s jail; no guarding within three large steps of a flag or jail.
  3. 3A free teammate may enter enemy territory and high-five one jailed player. Both get a free walk back to their own territory before rejoining play.
  4. 4Steal the opposing flag and carry it across the center line into your own territory to win. Agree before starting whether a dropped flag stays put or returns to its zone.

REMIX THE RULES

Complete twists.

Treasure fieldReplace each flag with five treasures. Carry one enemy treasure across the center line to bank it; banked treasure stays out of play. Getting tagged means dropping it and going to jail. Defenders return drops. A teammate’s high-five frees one prisoner; both walk home without being tagged. After ten minutes, most banked treasures wins; ties share the win.
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