JOYRiders PLAY

PASS × SCORE

Quick Disc Endzones

Three passes can become a full endzone attack with almost no setup.Classics & remixes · JoyRiders rules edition
classic gamedisc playteamsstrategyrally
PLAYERSgroup
TIME7–30 min
ENERGYhigh
PLACEoutdoors
SETUP2 min
COMMUNITYNot yet rated

HOW TO PLAY

Start here.

YOU’LL NEEDA flying disc—or a soft throwable object—and four markers
  1. 1Mark two endzones, divide into two teams, and give one team the disc or soft object at its own end line.
  2. 2Pass toward the opposite endzone. The holder may pivot but not run, and defenders must allow one arm’s length of space.
  3. 3A drop, interception, out-of-bounds pass, or held object touching the ground changes possession immediately at that spot.
  4. 4A catch inside the attacking endzone scores one point. The other team restarts from that end line; first team to five points wins.

REMIX THE RULES

Complete twists.

Three-pass unlockAn endzone catch counts only after the attacking team completes three passes in that possession. A drop, interception, or boundary violation resets the count to zero and changes possession. The defender may count completed passes aloud, and the first team to five endzone catches wins.
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