Alternate design · Same game libraryView original design ↗
playgevity

PASS × INTERCEPT

Keep-Away

Move the ball faster than one defender can read the next pass.Classics & remixes · JoyRiders rules edition
classic gameball playstrategyrallyteams
PLAYERSgroup
TIME4–25 min
ENERGYhigh
PLACEoutdoors
SETUPnone
COMMUNITYNot yet rated

HOW TO PLAY

Start here.

YOU’LL NEEDOne soft ball, playground ball, or flying disc
  1. 1Choose one interceptor while the others spread out inside a boundary. Give that interceptor one sixty-second turn.
  2. 2Passers may pivot but not run while holding the object. Count each completed pass aloud while the interceptor tries to touch or catch the object.
  3. 3A touch, catch, drop, or out-of-bounds pass ends the turn and records the number of completed passes; reaching ten passes also ends it and records ten.
  4. 4Rotate until everyone has intercepted once. The interceptor who allowed the fewest passes wins; tied players share the win or play another turn.

REMIX THE RULES

Complete twists.

Three-pass endzonesMark two endzones and make two teams. A team must complete three passes before an endzone catch can score; a drop, interception, or out-of-bounds pass changes possession immediately. After a point, the other team starts from its end line. First team to five points wins.
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